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3.2.3.1 Flonum Arithmetic
fl+
fl-
fl*
fl/
flabs
fl=
fl<
fl>
fl<=
fl>=
flmin
flmax
flround
flfloor
flceiling
fltruncate
flsin
flcos
fltan
flasin
flacos
flatan
fllog
flexp
flsqrt
->fl
fl->exact-integer
make-flrectangular
flreal-part
flimag-part
3.2.3.2 Flonum Vectors
flvector?
flvector
make-flvector
flvector-length
flvector-ref
flvector-set!
flvector-copy
in-flvector
for/ flvector
for*/ flvector
shared-flvector
make-shared-flvector
3.2.3 Flonums

 (require racket/flonum)

The racket/flonum library provides operations like fl+ that consume and produce only flonums. Flonum-specific operations can provide better performance when used consistently, and they are as safe as generic operations like +.

+See also Fixnum and Flonum Optimizations in The Racket Guide.

3.2.3.1 Flonum Arithmetic

(fl+ a b)  flonum?
  a : flonum?
  b : flonum?
(fl- a b)  flonum?
  a : flonum?
  b : flonum?
(fl* a b)  flonum?
  a : flonum?
  b : flonum?
(fl/ a b)  flonum?
  a : flonum?
  b : flonum?
(flabs a)  flonum?
  a : flonum?
Like +, -, *, /, and abs, but constrained to consume flonums. The result is always a flonum.

(fl= a b)  boolean?
  a : flonum?
  b : flonum?
(fl< a b)  boolean?
  a : flonum?
  b : flonum?
(fl> a b)  boolean?
  a : flonum?
  b : flonum?
(fl<= a b)  boolean?
  a : flonum?
  b : flonum?
(fl>= a b)  boolean?
  a : flonum?
  b : flonum?
(flmin a b)  flonum?
  a : flonum?
  b : flonum?
(flmax a b)  flonum?
  a : flonum?
  b : flonum?
Like =, <, >, <=, >=, min, and max, but constrained to consume flonums.

(flround a)  flonum?
  a : flonum?
(flfloor a)  flonum?
  a : flonum?
(flceiling a)  flonum?
  a : flonum?
(fltruncate a)  flonum?
  a : flonum?
Like round, floor, ceiling, and truncate, but constrained to consume flonums.

(flsin a)  flonum?
  a : flonum?
(flcos a)  flonum?
  a : flonum?
(fltan a)  flonum?
  a : flonum?
(flasin a)  flonum?
  a : flonum?
(flacos a)  flonum?
  a : flonum?
(flatan a)  flonum?
  a : flonum?
(fllog a)  flonum?
  a : flonum?
(flexp a)  flonum?
  a : flonum?
(flsqrt a)  flonum?
  a : flonum?
Like sin, cos, tan, asin, acos, atan, log, exp, and sqrt, but constrained to consume and produce flonums. The result is +nan.0 when a number outside the range -1.0 to 1.0 is given to flasin or flacos, or when a negative number is given to fllog or flsqrt.

(->fl a)  flonum?
  a : exact-integer?
Like exact->inexact, but constrained to consume exact integers, so the result is always a flonum.

Like inexact->exact, but constrained to consume an integer flonum, so the result is always an exact integer.

(make-flrectangular a b)
  (and/c complex? inexact? (not/c real?))
  a : flonum?
  b : flonum?
(flreal-part a)  flonum?
  a : (and/c complex? inexact? (not/c real?))
(flimag-part a)  flonum?
  a : (and/c complex? inexact? (not/c real?))
Like make-rectangular, real-part, and imag-part, but both parts of the complex number must be inexact.

3.2.3.2 Flonum Vectors

A flvector is like a vector, but it holds only inexact real numbers. This representation can be more compact, and unsafe operations on flvectors (see racket/unsafe/ops) can execute more efficiently than unsafe operations on vectors of inexact reals.

An f64vector as provided by ffi/vector stores the same kinds of values as a flvector, but with extra indirections that make f64vectors more convenient for working with foreign libraries. The lack of indirections makes unsafe flvector access more efficient.

Two flvectors are equal? if they have the same length, and if the values in corresponding slots of the flvectors are equal?.

(flvector? v)  boolean?
  v : any/c
Returns #t if v is a flvector, #f otherwise.

(flvector x ...)  flvector?
  x : flonum?
Creates a flvector containing the given inexact real numbers.

Example:

> (flvector 2.0 3.0 4.0 5.0)

#<flvector>

(make-flvector size [x])  flvector?
  size : exact-nonnegative-integer?
  x : flonum? = 0.0
Creates a flvector with size elements, where every slot in the flvector is filled with x.

Example:

> (make-flvector 4 3.0)

#<flvector>

Returns the length of vec (i.e., the number of slots in the flvector).

(flvector-ref vec pos)  flonum?
  vec : flvector?
  pos : exact-nonnegative-integer?
Returns the inexact real number in slot pos of vec. The first slot is position 0, and the last slot is one less than (flvector-length vec).

(flvector-set! vec pos x)  flonum?
  vec : flvector?
  pos : exact-nonnegative-integer?
  x : flonum?
Sets the inexact real number in slot pos of vec. The first slot is position 0, and the last slot is one less than (flvector-length vec).

(flvector-copy vec [start end])  flvector?
  vec : flvector?
  start : exact-nonnegative-integer? = 0
  end : exact-nonnegative-integer? = (vector-length v)
Creates a fresh flvector of size (- end start), with all of the elements of vec from start (inclusive) to end (exclusive).

(in-flvector vec [start stop step])  sequence?
  vec : flvector?
  start : exact-nonnegative-integer? = 0
  stop : (or/c exact-integer? #f) = #f
  step : (and/c exact-integer? (not/c zero?)) = 1
Returns a sequence equivalent to vec when no optional arguments are supplied.

The optional arguments start, stop, and step are as in in-vector.

A in-flvector application can provide better performance for flvector iteration when it appears directly in a for clause.

(for/flvector (for-clause ...) body ...)
(for/flvector #:length length-expr (for-clause ...) body ...)
(for*/flvector (for-clause ...) body ...)
(for*/flvector #:length length-expr (for-clause ...) body ...)
Like for/vector or for*/vector, but for flvectors.

(shared-flvector x ...)  flvector?
  x : flonum?
Creates a flvector containing the given inexact real numbers. For communication among places, the new flvector is allocated in the shared memory space.

Example:

> (shared-flvector 2.0 3.0 4.0 5.0)

#<flvector>

(make-shared-flvector size [x])  flvector?
  size : exact-nonnegative-integer?
  x : flonum? = 0.0
Creates a flvector with size elements, where every slot in the flvector is filled with x. For communication among places, the new flvector is allocated in the shared memory space.

Example:

> (make-shared-flvector 4 3.0)

#<flvector>