1.8 Hangman: "hangman.ss"
The teachpack implements the callback functions for playing a
Hangman game, based on a function designed by a student. The player
guesses a letter and the program responds with an answer that indicates
how many times, if at all, the letter occurs in the secret word.
Chooses a “secret” three-letter word and uses the given functions to
manage the Hangman game.
Chooses a “secret” word—a list of symbolic letters—and uses the given
functions to manage the Hangman game:
reveal-for-list determines how many times the chosen letter occurs
in the secret word;
draw-next-part is given the symbolic name of a body part and draws
it on a separately managed canvas.
In addition, the teachpack re-exports the entire functionality of the
drawing library; see Simple Drawing: "draw.ss" for documentation.