10.7 Engines
An engine is an abstraction that models processes that
can be preempted by a timer or other external trigger. They are
inspired by the work of Haynes and Friedman [Haynes84].
Engines log their behavior via a logger with the name
'racket/engine. The logger is created when the module
is instantiated and uses the result of
(current-logger)
as its parent. The library adds logs a
'debug level
message: when
engine-run
is called, when the engine timeout expires, and when the engine is
stopped (either because it terminated or it reached a safe point to
stop). Each log message holds a value of the struct:
(struct engine-info (msec name) #:prefab)
Returns an engine object to encapsulate a thread that runs only when
allowed. The
proc procedure should accept one argument, and
proc is run in the engine thread when
engine-run is called. If
engine-run returns
due to a timeout, then the engine thread is suspended until a
future call to
engine-run. Thus,
proc only
executes during the dynamic extent of a
engine-run call.
The argument to proc is a procedure that takes a boolean, and
it can be used to disable suspends (in case proc has critical
regions where it should not be suspended). A true value passed to the
procedure enables suspends, and #f disables
suspends. Initially, suspends are allowed.
Returns
#t if
v is an engine produced by
engine,
#f otherwise.
Allows the thread associated with engine to execute for up
as long as until milliseconds (of until is a real
number) or until is ready (if until is an event). If
engine’s procedure disables suspends, then the engine
can run arbitrarily long until it re-enables suspends.
The engine-run procedure returns #t if
engine’s procedure completes (or if it completed earlier),
and the result is available via engine-result. The
engine-run procedure returns #f if
engine’s procedure does not complete before it is
suspended after timeout-secs. If engine’s
procedure raises an exception, then it is re-raised by
engine-run.
Returns the result for engine if it has completed with a
value (as opposed to an exception), #f otherwise.
Forcibly terminates the thread associated with engine if
it is still running, leaving the engine result unchanged.