A region% object can be associated to a particular dc<%> object when the region is created. In that case, the region uses the drawing context’s current transformation matrix, translation, scaling, and rotation, independent of the transformation that is in place when the region is installed. Otherwise, the region is transformed as usual when it is installed into a dc<%>. For an auto-scrolled canvas, the canvas’s current scrolling always applies when the region is used (and it does not affect the region’s bounding box).
Region combination with operations like region% union are approximate, and they are implemented by combining paths. Certain combinations work only if the paths have a suitable fill mode, which can be either 'winding, 'even-odd, or a flexible fill mode. When a region is installed as a device context’s clipping region, any subpath with a flexible fill mode uses 'even-odd mode if any other path uses 'even-odd mode.
See also set-clipping-region in dc<%> and get-clipping-region in dc<%>.
(send a-region in-region? x y) → boolean? |
x : real? |
y : real? |
The drawing context of rgn and a-region must be the same, or they must both be unassociated to any drawing context.
An intersect corresponds to clipping with this region’s path, and then clipping with the given region’s path. Further combining sends to this region correspond to combination with the original path before initial clip, and further combination with this region as an argument correspond to a combination with the given path after the initial clip. Thus, an intersecting region is a poor input for union, subtract, or xor, but it intersects properly in further calls to intersect.
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x : real? | ||||||||||||||||||||||||||||||||||||||||||
y : real? | ||||||||||||||||||||||||||||||||||||||||||
width : (and/c real? (not/c negative?)) | ||||||||||||||||||||||||||||||||||||||||||
height : (and/c real? (not/c negative?)) | ||||||||||||||||||||||||||||||||||||||||||
start-radians : real? | ||||||||||||||||||||||||||||||||||||||||||
end-radians : real? |
See also draw-ellipse in dc<%>, since the region content is determined the same way as brush-based filling in a dc<%>.
The region corresponds to a clockwise path with a flexible fill. The region is also atomic for the purposes of region combination.
(send a-region set-ellipse x y width height) → void? |
x : real? |
y : real? |
width : (and/c real? (not/c negative?)) |
height : (and/c real? (not/c negative?)) |
See also draw-ellipse in dc<%>, since the region content is determined the same way as brush-based filling in a dc<%>.
The region corresponds to a clockwise path with a flexible fill. The region is also atomic for the purposes of region combination.
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path : (is-a?/c dc-path%) | ||||||||||||||||||||||||||||
xoffset : real? = 0 | ||||||||||||||||||||||||||||
yoffset : real? = 0 | ||||||||||||||||||||||||||||
fill-style : (one-of/c 'odd-even 'winding) = 'odd-even |
See also draw-path in dc<%>, since the region content is determined the same way as brush-based filling in a dc<%>.
The fill style affects how well the region reliably combines with other regions (via union, xor, and subtract). The region is also atomic for the purposes of region combination.
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xoffset : real? = 0 | ||||||||||||||||||||||||||||
yoffset : real? = 0 | ||||||||||||||||||||||||||||
fill-style : (one-of/c 'odd-even 'winding) = 'odd-even |
See also draw-polygon in dc<%>, since the region content is determined the same way as brush-based filling in a dc<%>.
The fill style affects how well the region reliably combines with other regions (via union, xor, and subtract). The region is also atomic for the purposes of region combination.
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x : real? | ||||||||||||||||||||||||||||
y : real? | ||||||||||||||||||||||||||||
width : (and/c real? (not/c negative?)) | ||||||||||||||||||||||||||||
height : (and/c real? (not/c negative?)) |
The region corresponds to a clockwise path with a flexible fill. The region is also atomic for the purposes of region combination.
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x : real? | |||||||||||||||||||||||||||||||||||
y : real? | |||||||||||||||||||||||||||||||||||
width : (and/c real? (not/c negative?)) | |||||||||||||||||||||||||||||||||||
height : (and/c real? (not/c negative?)) | |||||||||||||||||||||||||||||||||||
radius : real? = -0.25 |
See also draw-rounded-rectangle in dc<%>, since the region content is determined the same way as brush-based filling in a dc<%>.
The region corresponds to a clockwise path with a flexible fill. The region is also atomic for the purposes of region combination.
This region’s drawing context and given region’s drawing context must be the same, or they must both be unassociated to any drawing context.
The result is consistent across platforms and devices, but it is never a true subtraction. A subtraction corresponds to combining the sub-paths of this region with the reversed sub-paths of the given region, then intersecting the result with this region. This fails as a true subtraction, because the boundary of loops (with either 'odd-even or 'winding filling) is ambiguous.
This region’s drawing context and given region’s drawing context must be the same, or they must both be unassociated to any drawing context.
A union corresponds to combining the sub-paths of each region into one path, using an 'odd-even fill if either of the region uses an 'odd-even fill (otherwise using a 'winding fill), a 'winding fill in either region uses a winding fill, or the fill remains a flexible fill if both paths have a flexible fill. Consequently, while the result is consistent across platforms and devices, it is a true union only for certain input regions. For example, it is a true union for non-overlapping atomic and union regions. It is also a true union for atomic and union regions (potentially overlapping) that are all clockwise and use 'winding fill or if the fills are all flexible fills.
This region’s drawing context and given region’s drawing context must be the same, or they must both be unassociated to any drawing context.