On this page:
gl-vector?
gl-vector->vector
gl-vector->list
gl-vector-length
gl-vector-ref
gl-vector-set!
gl-byte-vector?
make-gl-byte-vector
gl-byte-vector
vector->gl-byte-vector
list->gl-byte-vector
gl-byte-vector+
gl-byte-vector-
gl-byte-vector*
gl-ubyte-vector?
make-gl-ubyte-vector
gl-ubyte-vector
vector->gl-ubyte-vector
list->gl-ubyte-vector
gl-ubyte-vector+
gl-ubyte-vector-
gl-ubyte-vector*
gl-short-vector?
make-gl-short-vector
gl-short-vector
vector->gl-short-vector
list->gl-short-vector
gl-short-vector+
gl-short-vector-
gl-short-vector*
gl-ushort-vector?
make-gl-ushort-vector
gl-ushort-vector
vector->gl-ushort-vector
list->gl-ushort-vector
gl-ushort-vector+
gl-ushort-vector-
gl-ushort-vector*
gl-int-vector?
make-gl-int-vector
gl-int-vector
vector->gl-int-vector
list->gl-int-vector
gl-int-vector+
gl-int-vector-
gl-int-vector*
gl-uint-vector?
make-gl-uint-vector
gl-uint-vector
vector->gl-uint-vector
list->gl-uint-vector
gl-uint-vector+
gl-uint-vector-
gl-uint-vector*
gl-float-vector?
make-gl-float-vector
gl-float-vector
vector->gl-float-vector
list->gl-float-vector
gl-float-vector+
gl-float-vector-
gl-float-vector*
gl-double-vector?
make-gl-double-vector
gl-double-vector
vector->gl-double-vector
list->gl-double-vector
gl-double-vector+
gl-double-vector-
gl-double-vector*
gl-boolean-vector?
make-gl-boolean-vector
gl-boolean-vector
vector->gl-boolean-vector
list->gl-boolean-vector
gl-boolean-vector+
gl-boolean-vector-
gl-boolean-vector*
gl-vector-norm

4 OpenGL Vectors

 (require sgl/gl-vectors)

The sgl/gl-vectors module supports OpenGL programming with cvectors. In this document and in the error messages, a “gl-vector” is just a cvector, while a “gl-‹type›-vector” is a cvector with an appropriate type. Use the sgl/gl-vectors module vectors instead of a Racket cvector directly, because they are specialized to handle the OpenGL types correctly.

procedure

(gl-vector? v)  boolean?

  v : any/c

procedure

(gl-vector->vector vec)  vector?

  vec : cvector?

procedure

(gl-vector->list vec)  list?

  vec : cvector?

procedure

(gl-vector-length vec)  exact-nonnegative-integer?

  vec : cvector?

procedure

(gl-vector-ref vec pos)  any/v

  vec : cvector?
  pos : exact-nonnegative-integer?

procedure

(gl-vector-set! vec pos v)  void?

  vec : cvector?
  pos : exact-nonnegative-integer?
  v : any/v
Synonyms for cvector?, cvector->vector, cvector-length, etc.

procedure

(gl-byte-vector? v)  boolean?

  v : any/c

procedure

(make-gl-byte-vector pos)  gl-byte-vector?

  pos : exact-nonnegative-integer?

procedure

(gl-byte-vector v ...)  gl-byte-vector?

  v : byte?

procedure

(vector->gl-byte-vector v ...)  gl-byte-vector?

  v : (vectorof byte?)

procedure

(list->gl-byte-vector v ...)  gl-byte-vector?

  v : (listof byte?)

procedure

(gl-byte-vector+ vec ...+)  gl-byte-vector?

  vec : gl-byte-vector?

procedure

(gl-byte-vector- vec ...+)  gl-byte-vector?

  vec : gl-byte-vector?

procedure

(gl-byte-vector* x vec)  gl-byte-vector?

  x : real?
  vec : gl-byte-vector?
Operations on vectors of byte elements. The gl-byte-vector+ and gl-byte-vector- functions compute the element-by-element sum and difference of the given vectors, respectively. The gl-byte-vector* function multiplies each element of vec by x.

procedure

(gl-ubyte-vector? v)  boolean?

  v : any/c

procedure

(make-gl-ubyte-vector pos)  gl-ubyte-vector?

  pos : exact-nonnegative-integer?

procedure

(gl-ubyte-vector v ...)  gl-ubyte-vector?

  v : ubyte?

procedure

(vector->gl-ubyte-vector v ...)  gl-ubyte-vector?

  v : (vectorof ubyte?)

procedure

(list->gl-ubyte-vector v ...)  gl-ubyte-vector?

  v : (listof ubyte?)

procedure

(gl-ubyte-vector+ vec ...+)  gl-ubyte-vector?

  vec : gl-ubyte-vector?

procedure

(gl-ubyte-vector- vec ...+)  gl-ubyte-vector?

  vec : gl-ubyte-vector?

procedure

(gl-ubyte-vector* x vec)  gl-ubyte-vector?

  x : real?
  vec : gl-ubyte-vector?
Operations on vectors of ubyte elements. The gl-ubyte-vector+ and gl-ubyte-vector- functions compute the element-by-element sum and difference of the given vectors, respectively. The gl-ubyte-vector* function multiplies each element of vec by x.

procedure

(gl-short-vector? v)  boolean?

  v : any/c

procedure

(make-gl-short-vector pos)  gl-short-vector?

  pos : exact-nonnegative-integer?

procedure

(gl-short-vector v ...)  gl-short-vector?

  v : short?

procedure

(vector->gl-short-vector v ...)  gl-short-vector?

  v : (vectorof short?)

procedure

(list->gl-short-vector v ...)  gl-short-vector?

  v : (listof short?)

procedure

(gl-short-vector+ vec ...+)  gl-short-vector?

  vec : gl-short-vector?

procedure

(gl-short-vector- vec ...+)  gl-short-vector?

  vec : gl-short-vector?

procedure

(gl-short-vector* x vec)  gl-short-vector?

  x : real?
  vec : gl-short-vector?
Operations on vectors of short elements. The gl-short-vector+ and gl-short-vector- functions compute the element-by-element sum and difference of the given vectors, respectively. The gl-short-vector* function multiplies each element of vec by x.

procedure

(gl-ushort-vector? v)  boolean?

  v : any/c

procedure

(make-gl-ushort-vector pos)  gl-ushort-vector?

  pos : exact-nonnegative-integer?

procedure

(gl-ushort-vector v ...)  gl-ushort-vector?

  v : ushort?

procedure

(vector->gl-ushort-vector v ...)  gl-ushort-vector?

  v : (vectorof ushort?)

procedure

(list->gl-ushort-vector v ...)  gl-ushort-vector?

  v : (listof ushort?)

procedure

(gl-ushort-vector+ vec ...+)  gl-ushort-vector?

  vec : gl-ushort-vector?

procedure

(gl-ushort-vector- vec ...+)  gl-ushort-vector?

  vec : gl-ushort-vector?

procedure

(gl-ushort-vector* x vec)  gl-ushort-vector?

  x : real?
  vec : gl-ushort-vector?
Operations on vectors of ushort elements. The gl-ushort-vector+ and gl-ushort-vector- functions compute the element-by-element sum and difference of the given vectors, respectively. The gl-ushort-vector* function multiplies each element of vec by x.

procedure

(gl-int-vector? v)  boolean?

  v : any/c

procedure

(make-gl-int-vector pos)  gl-int-vector?

  pos : exact-nonnegative-integer?

procedure

(gl-int-vector v ...)  gl-int-vector?

  v : int?

procedure

(vector->gl-int-vector v ...)  gl-int-vector?

  v : (vectorof int?)

procedure

(list->gl-int-vector v ...)  gl-int-vector?

  v : (listof int?)

procedure

(gl-int-vector+ vec ...+)  gl-int-vector?

  vec : gl-int-vector?

procedure

(gl-int-vector- vec ...+)  gl-int-vector?

  vec : gl-int-vector?

procedure

(gl-int-vector* x vec)  gl-int-vector?

  x : real?
  vec : gl-int-vector?
Operations on vectors of int elements. The gl-int-vector+ and gl-int-vector- functions compute the element-by-element sum and difference of the given vectors, respectively. The gl-int-vector* function multiplies each element of vec by x.

procedure

(gl-uint-vector? v)  boolean?

  v : any/c

procedure

(make-gl-uint-vector pos)  gl-uint-vector?

  pos : exact-nonnegative-integer?

procedure

(gl-uint-vector v ...)  gl-uint-vector?

  v : uint?

procedure

(vector->gl-uint-vector v ...)  gl-uint-vector?

  v : (vectorof uint?)

procedure

(list->gl-uint-vector v ...)  gl-uint-vector?

  v : (listof uint?)

procedure

(gl-uint-vector+ vec ...+)  gl-uint-vector?

  vec : gl-uint-vector?

procedure

(gl-uint-vector- vec ...+)  gl-uint-vector?

  vec : gl-uint-vector?

procedure

(gl-uint-vector* x vec)  gl-uint-vector?

  x : real?
  vec : gl-uint-vector?
Operations on vectors of uint elements. The gl-uint-vector+ and gl-uint-vector- functions compute the element-by-element sum and difference of the given vectors, respectively. The gl-uint-vector* function multiplies each element of vec by x.

procedure

(gl-float-vector? v)  boolean?

  v : any/c

procedure

(make-gl-float-vector pos)  gl-float-vector?

  pos : exact-nonnegative-integer?

procedure

(gl-float-vector v ...)  gl-float-vector?

  v : float?

procedure

(vector->gl-float-vector v ...)  gl-float-vector?

  v : (vectorof float?)

procedure

(list->gl-float-vector v ...)  gl-float-vector?

  v : (listof float?)

procedure

(gl-float-vector+ vec ...+)  gl-float-vector?

  vec : gl-float-vector?

procedure

(gl-float-vector- vec ...+)  gl-float-vector?

  vec : gl-float-vector?

procedure

(gl-float-vector* x vec)  gl-float-vector?

  x : real?
  vec : gl-float-vector?
Operations on vectors of float elements. The gl-float-vector+ and gl-float-vector- functions compute the element-by-element sum and difference of the given vectors, respectively. The gl-float-vector* function multiplies each element of vec by x.

procedure

(gl-double-vector? v)  boolean?

  v : any/c

procedure

(make-gl-double-vector pos)  gl-double-vector?

  pos : exact-nonnegative-integer?

procedure

(gl-double-vector v ...)  gl-double-vector?

  v : double?

procedure

(vector->gl-double-vector v ...)  gl-double-vector?

  v : (vectorof double?)

procedure

(list->gl-double-vector v ...)  gl-double-vector?

  v : (listof double?)

procedure

(gl-double-vector+ vec ...+)  gl-double-vector?

  vec : gl-double-vector?

procedure

(gl-double-vector- vec ...+)  gl-double-vector?

  vec : gl-double-vector?

procedure

(gl-double-vector* x vec)  gl-double-vector?

  x : real?
  vec : gl-double-vector?
Operations on vectors of double elements. The gl-double-vector+ and gl-double-vector- functions compute the element-by-element sum and difference of the given vectors, respectively. The gl-double-vector* function multiplies each element of vec by x.

procedure

(gl-boolean-vector? v)  boolean?

  v : any/c

procedure

(make-gl-boolean-vector pos)  gl-boolean-vector?

  pos : exact-nonnegative-integer?

procedure

(gl-boolean-vector v ...)  gl-boolean-vector?

  v : boolean?

procedure

(vector->gl-boolean-vector v ...)  gl-boolean-vector?

  v : (vectorof boolean?)

procedure

(list->gl-boolean-vector v ...)  gl-boolean-vector?

  v : (listof boolean?)

procedure

(gl-boolean-vector+ vec ...+)  gl-boolean-vector?

  vec : gl-boolean-vector?

procedure

(gl-boolean-vector- vec ...+)  gl-boolean-vector?

  vec : gl-boolean-vector?

procedure

(gl-boolean-vector* x vec)  gl-boolean-vector?

  x : real?
  vec : gl-boolean-vector?
Operations on vectors of boolean elements. The gl-boolean-vector+ and gl-boolean-vector- functions compute the element-by-element sum and difference of the given vectors, respectively. The gl-boolean-vector* function multiplies each element of vec by x.

procedure

(gl-vector-norm vec)  real?

  vec : gl-vector?
Returns the square root of the sum of the squares of the elements of vec.