12 To Do
- Planned new renderers
2D kernel density estimator
3D kernel density estimator
2D implicit curve
3D implicit surface
3D decorations: labeled points, axes, grids
- Possible new renderers
R × R -> R parametric (turn into 3D implicit surface by solving for minimum distance?)
3D vector field
Head-to-tail vector fields
- Minor fixes
Subdivide nonlinearly transformed 3D lines/polygons (port from 2d-plot-area%)
- Minor enhancements
Better depth sorting (possibly split intersecting polygons; look into BSP tree)
Legend entries have minimum sizes
Log-scale tick functions (i.e. major ticks are 10^0, 10^1, 10^2, ...)
Label contour heights on the contour lines
3D support for exact rational functions (i.e. polynomial at [big..big+ε])
Join 2D contour lines
More appearance options (i.e. draw 2D tick labels on right/top)
Manually exclude discontinuous points from function renderers: allow values (hole p1 p2), (left-hole p1 p2), (right-hole p1 p2)
histogram-list to plot multiple histograms without manually calculating #:x-min